Virtual CRASH 5 | User's Guide
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© 2024 Virtual CRASH, LLC. All Rights Reserved
Changes are periodically made to the information herein; these changes will be incorporated in new editions of this program and related publications. This publication has been provided pursuant to an agreement containing restrictions on its use. This publication is also protected by federal and international copyright law. No part of this publication may be copied, distributed, transmitted, transcribed, stored in a retrieval system, or translated into any human or computer language, in any form or by any means, electronic, mechanical, magnetic, manual, or otherwise, or disclosed to third parties without the express written permission of:
Virtual CRASH, LLC | Distributor of Virtual CRASH
14260 W Newberry Road #201, Newberry, Florida 32669
1-800-215-7120 | sales@vcrashusa.com | www.vcrashusa.com
(V10.0)
“Learn by Doing.” This ancient Latin saying is the most concise way to summarize our teaching philosophy at Virtual CRASH. In what follows below, the reader will be guided through a series of tutorials and lessons, which in combination with video lessons that can be found on the vCRASH Academy website [1], will quickly impart a working knowledge of how to reconstruct cases with the Virtual CRASH software tool. Each chapter builds on knowledge gained from prior chapters; therefore it is most useful to read the text in order. Have fun, and enjoy your time working with the fast, affordable, and amazing software tool Virtual CRASH!
[1] www.vcrashusa.com/academy
Contents
Prelude | A Quick Start for the Impatient User
Chapter 1 | System Requirements and Installation
Chapter 2 | Mouse Cursor Controls
Chapter 4 | Changing Variable Units
Chapter 5 | View & Render Options
Chapter 6 | Modifying Vehicle Properties
Chapter 7 | Importing Custom Vehicles
Chapter 10 | Reading Collision Data
Chapter 11 | Touching Up the Polygon Mesh
Chapter 12 | Staging a Car Crash | RICSAC 1
Chapter 14 | Staging Bicycle & Motorcycle Impacts
Chapter 15 | Simulating Ejections
Chapter 16 | Importing Total Station and RTK Data
Chapter 17 | Creating Terrains from Survey Data
Chapter 18 | Point Cloud Integration
Chapter 19 | Miscellaneous Topics
Chapter 22 | Volumetric and Environment Lighting
Chapter 24 | The Momentum Solver
Appendix 3 | The Virtual CRASH Coordinate System
© 2024 Virtual CRASH, LLC. All Rights Reserved