User's Guide
Virtual CRASH 6
Online Edition
END-USER LICENSE AGREEMENT (“EULA”) >
© 2024 Virtual CRASH, LLC. All Rights Reserved
Changes are periodically made to the information herein; these changes will be incorporated in new editions of this program and related publications. This publication has been provided pursuant to an agreement containing restrictions on its use. This publication is also protected by federal and international copyright law. No part of this publication may be copied, distributed, transmitted, transcribed, stored in a retrieval system, or translated into any human or computer language, in any form or by any means, electronic, mechanical, magnetic, manual, or otherwise, or disclosed to third parties without the express written permission of:
Virtual CRASH, LLC | Distributor of Virtual CRASH
14260 W Newberry Road #201, Newberry, Florida 32669
1-800-215-7120 | sales@vcrashusa.com | www.vcrashusa.com
(V1.0)
Contents
Prelude | A Quick Start for the Impatient User
Chapter 1 | System Requirements and Installation
Chapter 2 | Interface Basics and Mouse Cursor Controls
Chapter 3 | Exporting Diagrams and Videos
Chapter 4 | Changing Variable Units and Language Preferences
Chapter 5 | View & Render Options
Chapter 6 | Modifying Vehicle Properties
Chapter 7 | Importing Custom Vehicles
Chapter 10 | Reading Collision Data
Chapter 11 | Touching Up the Polygon Mesh
Chapter 12 | Staging a Car Crash | RICSAC 1
Chapter 14 | Staging Bicycle & Motorcycle Impacts
Chapter 15 | Simulating Ejections
Chapter 16 | Importing Total Station and RTK Data
Chapter 17 | Creating Terrains from Survey Data
Chapter 18 | Point Cloud Integration
Chapter 19 | Miscellaneous Topics
Chapter 22 | Volumetric and Environment Lighting
Chapter 24 | The Momentum Solver
© 2024 Virtual CRASH, LLC. All Rights Reserved